Why sound designers must focus on realism
Read More »Heard About: Operation Flashpoint
How the Flashpoint team captured the sound of the battlefield...
Read More »Dolby: Audio is under-appreciated by the media
Efforts of sound teams under-supported by column-inches, but situation is changing
Read More »Dolbyâ??s Dominance
AUDIO SPECIAL: The audio industry's household name talks games
Read More »Heard About: Blur
AUDIO SPECIAL: Bizarre Creations talks custom music mixing for its forthcoming racer
Read More »Future Music
AUDIO SPECIAL: Creativity vs. Technology - which will win the battle for the future?
Read More »Code to Joy
AUDIO SPECIAL: Blitz Games Studiosâ?? Matt Black takes a look at the role of the audio programmer...
Read More »Itâ??s good to talk
AUDIO SPECIAL: Side's guide to using actors for in-game audio
Read More »Ben Minto Unplugged
John Broomhall speaks to one of DICEâ??s audio directors, Ben Mintoâ?¦
Read More »Andy Farnell: ‘Generative audio is the future’
Develop Conference: Audio developers shoul use 'fewer brush strokes'
Read More »