Many new studios focus on independent games, but they still need to promote those titles. Natalie Griffith, owner of Press Space, offers advice on effectively promoting both your game and your new studio
Read More »Start-up Special 2013: Nine vital steps to establishing your business
Zero Dependency's Andy Esser breaks down the process of setting up a new studio as a registered company
Read More »Start-up Special 2013: Do you need a publisher?
UK developers debate whether new studios should pitch to traditional publishers or explore other routes to market
Read More »Start-up Special 2013: Never give up – Eyesodic’s six steps to success
Irish games studio explains why rejection and self-doubt are not barriers for new developers
Read More »Start-up Special 2013: Building relationships as a new studio
UKIE CEO Jo Twist explains why it’s vital for start-ups to network with developers, publishers and investors from the beginning
Read More »Start-Up Special 2013: Innovation vs Evolution
Simon Hade, COO of Samurai Siege dev Space Ape, discusses the importance of choosing your first project carefully
Read More »Start-Up Special 2013: Are you a lean, mean developing machine?
TIGA CEO Richard Wilson discusses the advantages of a lean beginning for your studio, plus the support available from trade associations
Read More »Start-up Special 2013: 27 essential tips on setting up your studio
Studios new and old offer their advice to future developers about those tricky first steps
Read More »Start-up Special 2013: Your studio starts here
This month, Develop presents the ultimate guide to setting up shop as a new developer
Read More »Start your own studio: The essential guide
All the essential tips and tricks from our start-up special in one place
Read More »