Studio's projects to date include work on Yakuza 0 and Yakuza Kiwami, Football Manager Touch 18, Sonic Mania, Terratech, and Fishing Sim World
Read More »Sumo Group shows its COVID-19 resilience with productivity falling just 3.5% – no delays to project delivery though recruitment is suffering
Sumo Group used its annual results to demonstrate that there’s more creativity in its studios than its ‘work-for-hire’ label suggests. Plus its early data shows development shouldn’t be a bottleneck in getting games to market in this pandemic-struck year
Read More »Sumo moves co-founder Darren Mills to new director of excellence and promotes Jim Woods to Sumo Sheffield’s studio director
"It is vital that we constantly keep our culture, policies, processes and practises under review"
Read More »Sumo looks to improve training and development with two new appointments
"Embracing a learning and development culture is something that we’re passionate about"
Read More »Tencent snaps up 10% share of Sumo Group
"We look forward to supporting Sumo's growth and exploring collaborations with the company"
Read More »Sumo Group plans to expand headcount by 15% over next 12 months
"Our people are our biggest asset"
Read More »Sumo Group reduces losses and boosts revenue in 2018
"Our quest to attract talented people to the business is delivering results"
Read More »Sumo Digital’s new Leamington Spa studio will focus on mobile development
"Building this new studio with a clear focus on mobile development is very exciting"
Read More »Sumo Group acquires Yorkshire-based Red Kite Games
"We have exciting plans for the studio"
Read More »Sumo Group acquires The Chinese Room, developer of Dear Esther and Everybody’s Gone to the Rapture
Sumo branches out from work-for-hire with acquisition of award-winning, Brighton-based indie studio
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