Suite of tools for authoring 3D and 360-degree sound rebranded as Facebook 360 Spatial Workstation
Read More »Kojima Productions’ debut title to use third-party engine
‘I actually think it's better to make games using internal tools,’ says founder Hideo Kojima, but explains that external tools will allow him to release first title faster
Read More »Unreal Engine 4 adds Google Daydream support
Integration available now through GitHub, with binary tools launch arriving in 4.12 update on June 1st
Read More »The Vaulting Dead: Implementing first-person parkour in Dying Light
In Dying Light, the recently deceased aren’t just walking: they can scale buildings, jump fences and more. Luckily, so can the living. Develop chases down lead designer Maciej Binkowski and lead programmer Bartosz Kulon to discover how they implemented first-person parkour movement
Read More »Starbreeze teams up with Acer for StarVR headset
Collaboration will see games firm and PC manufacturer work together on design, manufacturing, promotion, sales and more of virtual reality hardware to professional and location-based sectors
Read More »Amazon Lumberyard adds Substance integration
Engine says support for Allegorithmic’s texture tool came as request of dev feedback
Read More »16 free dev tools you might not know
Coding your game is only one step on the long journey to release – and just part of the final cost. In order to help trim down your budget, Develop presents some of the (literally) priceless tools, from editing audio and assets to capturing press assets, that you may not have considered using
Read More »Unity Focus: Overcoming VR design quirks in Job Simulator
CEO Alex Schwartz explains how Owlchemy Labs made the tedious terrific
Read More »Lua-based ‘fantasy console’ PICO-8 to launch as physical handheld
$49 PocketCHIP will come pre-installed with lightweight engine designed for both playing and making
Read More »Lumberyard adds GPU-simulated particles, GridMate Gem and mobile process management
1.2 release includes changes to particle editor, FBX importer, networking component and GMEM rendering path, plus support for new Android devices
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