From brick walls to plaster ceilings, no material is safe in Rainbow Six Siege. Lucas Granito, senior tech artist at Ubisoft Montreal, tells Develop how the studio built up the shooter’s environments – so players could tear them right back down
Read More »Smart Art: Meet the AI aiming to save devs from the boredom of asset generation
Artomatix aims to free artists from the more mundane aspects of games development – by letting AI handle it
Read More »Artomatix announces automatic texture generation tool Materialize
Cloud-based service uses AI to avoid repeats and seam artifacts linked to tiling by dynamically creating assets
Read More »Develop Quiz: Test yourself on gaming textures
Think you have what it takes to enter a Develop Quiz? Prove it
Read More »Texture streaming tech Granite for Unity heads into public beta
Four licences available to developers depending on project type and team size
Read More »Substance Painter: A brush with fine art
We consider Substance Painter’s move on reinventing the way artists work with 3D game assets
Read More »Allegorithmic releases Substance Painter 1.0
New features include 4K support, custom shaders and revamped UI
Read More »The Farm 51 picks texture streaming tech Granite SDK for Get Even
Tool to help power graphics based on 3D scans of real-world objects and locales
Read More »Substance Engine comes to Unreal Engine 4
Texturing tool available as a free plug-in
Read More »Video: Making sharper explosions with UE4 and volume texturing
Francois Antoine of Epic explains how artists are able to make believable explosions with UE4
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