Amiqus' Simon Pittam talks to studios about the benefits – and misconceptions – about the use of mo-cap in today's games
Read More »The Big Question: What do start-ups wish they’d known earlier?
Amiqus' Will Hudson asks growing developers about advice for new studios
Read More »The Big Question: Why all the hype for VR?
Amiqus' Stig Strand discuss the potential for developers within the realm of virtual reality
Read More »The Big Question: How do studios cater to a casual audience?
In the second edition of our monthly feature, Amiqus' mobile specialist Alan Dixon discusses the continuing rise of the casual gamer and their impact on the industry
Read More »The Big Question: When is the right time to change jobs?
In the first edition of our new monthly feature, Amiqus' business manager Liz Prince discusses what to consider when planning for a career change
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