Tag Archives: thq

Désilets explains THQ move

Assassin’s Creed creator Patrice Dsilets has for the first time spoken about his decision to head up THQ’s new Montreal development studio. As you may know, last May, I made the difficult decision to leave Ubisoft after 13 incredible years,” he said in a letter to Kotaku. I felt that …

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SpongeBob extends THQ deal

Following the news earlier of its agreement to extend its deal for the UFC video games licence, THQ has also confirmed as extension to its partnership with Nickelodeon to make games based on the SpongeBob SquarePants licence. THQ has been at the helm of SpongeBob’s gaming career since 2002 and …

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THQ extends UFC deal

With two successful console games under its belt, publisher THQ has announced that its deal with Zuffa for the rights to video games based on the Ultimate Fighting Championship IP has been extended to 2018. The rights allow THQ to make UFC games on all current and next-generation consoles as …

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Assassins Creed creator joins THQ

Publisher THQ has announced that Assassin’s Creed creator Patrice Dsilets is to head up its new owned development studio in Montreal. Dsilets’ previous credits also include Prince of Persia: The Sands of Time. He will take charge of the new studio in summer of next year and will be tasked …

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Digital smash hits the High Street

PC puzzler and download success Deadtime Stories has been released at retail. The budget title is being published in the UK by THQ’s ValuSoft division and distributed by United Software Distribution. It has an SRP of 8.99. Earlier this year it featured in various PC download charts during a 40-week …

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THQ reveals WWE DLC deal

As publishers continue to dabble with new ways of offering ‘added value’ to gamers through digital content, THQ has revealed a new model to accompany the release of WWE Smackdown vs Raw 2011. Those who buy the game will be offered the chance to buy a ‘Fan Axxess’ pass. Doing …

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OPINION: THQ talks new tech

THE NEW PLATFORMS: FACEBOOK, MOBILE AND THE CLOUD Next year is my 20th in the games industry and I have seen a lot of things come and go. I’ve seen hyped things that worked and hyped things that didn’t. What do we actually know? We know that great games find buyers. So we need …

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