CEO Alex Schwartz explains how Owlchemy Labs made the tedious terrific
Read More »The Foundry releases free version of 3D texture painting tool MARI
Non-commercial client follows launch of compositing, editorial and finishing software NUKE for free
Read More »Lua-based ‘fantasy console’ PICO-8 to launch as physical handheld
$49 PocketCHIP will come pre-installed with lightweight engine designed for both playing and making
Read More »Codeless engine Buildbox overhauled for 2.0 release
New logic pieces, ability to create ‘stage clear’ games and multiple worlds, and particle effect creator among changes for accessible creator software
Read More »Lumberyard adds GPU-simulated particles, GridMate Gem and mobile process management
1.2 release includes changes to particle editor, FBX importer, networking component and GMEM rendering path, plus support for new Android devices
Read More »The Division hacks are result of ‘fundamentally misunderstanding how FPS games network’
Trusted client network model can’t be fixed ‘without a complete rewrite’, warns ex-Respawn and Sony online dev Glenn Fiedler
Read More »CryEngine to power VR-friendly film production tool
Film Engine is the next iteration of Crytek-created Cinebox platform
Read More »CD Projekt Red making ‘drastic’ changes to dev tools for Cyberpunk 2077
‘The most important thing that’s happening at the moment is that the programmers are taking the feedback we gave them from working on The Witcher,’ says visual effects artist Jose Teixeira
Read More »Quantum Break actor details Remedy’s ‘Sweat Box’ method for photorealistic facial capture
‘It’s really, really detailed but part of that is you cannot move – at all,’ recalls X-Men performer Shawn Ashmore. ‘If you move during a take the data is ruined’
Read More »Why Ninja Theory mo-capped actors in reverse for Hellblade
Star Wars stunt performer Chloe Bruce tried to recreate the moves of virtual hero Senua – rather than the other way around
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