Ex-Ubisoft Toronto MD says studios need to find better ways to engage and retain talent
Read More »Five Ubisoft studios working on Far Cry 4
Montreal will lead development on next-gen set in the Himilayas
Read More »Ubisoft Toronto creative director heads to Warner Bros
Patrick Redding working on unannounced title at Montreal studio
Read More »Ubisoft Toronto working on five unannounced games
Jade Raymond wants to see mobile-specific franchises from publisher
Read More »Raymond: Rising dev costs will stifle innovation
Studios need to invest in tools to make developers more efficient
Read More »Raymond: Next-gen innovation not driven by teraflops
Indies creating the most exciting new concepts on less powerful platforms, says Ubisoft Toronto boss
Read More »Ubisoft Toronto opens performance capture studio
New 2,000 square foot mo-cap facility to be used in Splinter Cell: Blacklist and other future titles
Read More »Splinter Cell: Conviction ‘became a rescue job’
Blacklist creative director Maxime Béland calls previous installation a stepping stone
Read More »Raymond: Games should focus on real-world issues
The industry must get out of its 'smelly teen years', says the Ubisoft Toronto boss
Read More »Parental Advisory
Develop speaks to Ubisoft Toronto boss Jade Raymond about parenting, work and diversity in games
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