Title to feature Kinect voice recognition and is anticipated to ship in Spring 2013
Read More »Ubisoft to transform Toronto studio ‘into dev giant’
Publisher to quadruple headcount to 800 new employees, and will receive to more than $750m in investment
Read More »GDC: Ubisoft Toronto to reveal first triple-A game
Developer focused on creating new Splinter Cell title and is not working on original IP, says Jade Raymond
Read More »‘Deep staff cuts’ at Toronto studio Bedlam Games
As many as 90 per cent of workforce made redundant, alleged insider says
Read More »Ubisoft CEO: We’d invest in UK if dev costs fell
Yves Guillemot calls for game tax breaks
Read More »VIDEO: Raymond introduces Ubisoft mega-studio
The 800-capacity Toronto base now has 83 staff ahead of schedule
Read More »Ontario: The studios
Develop looks at four development outfits driving the region forward
Read More »Ubisoft Toronto aims for â??five triple-Asâ??
Studio boss Jade Raymond says the industry is changing the way it makes blockbusters
Read More »Jade’s Empire
Jade Raymond discusses the impact Ubisoft Toronto will have on Canada and the entire games industry
Read More »Raymond: Toronto studio has â??future techâ?? group
But is the dormant giant, which will eventually hold 800 devs, working on next-gen tech?
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