Ustwo technical director Peter Pashley discusses the origins of the mobile hit
Read More »Unity Focus: The Room Two
Technical director Rob Dodd tells us the role Unity played in the construction of Fireproof Games’ The Room Two
Read More »Unity Focus: Remastering Oddworld’s origins
How Just Add Water used Unity to restore one of the 90’s most unlikely cult puzzle-platforming games
Read More »Unity Focus: Making Rust shine
Facepunch Studios boss Garry Newman explains why he chose Unity to power his Early Access best-seller
Read More »Unity Focus: Xbox One’s first Unity-powered game
Danish studio Press Play reflects on Max, the first Unity-powered game on Xbox One
Read More »Unity Focus: Bad Piggies
Rovio discusses why it used the game engine to develop its new IP
Read More »Unity Focus: Unity for Wii U
With the launch of Nintendo's new games console, Develop looks at what Unity's Wii U deal mean to developers of every size
Read More »Unity Focus: Flash in a Flash
Unity's development contest shows off what studios can achieve with its new Flash player
Read More »Unity Focus: I Am PlayR
We look at how Unity games can find success on Facebook
Read More »Unity Focus: Bladeslinger
Developer Luma Arcade on Unity's triple-A potential
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