"The joy of making and playing games"
Read More »Unity changes terms to permit Improbable use but ‘does not consider them a partner’
Spatial OS developers using Unity can breathe a big sigh of relief
Read More »Epic creates $25m fund for Unity devs to transition to Unreal
Epic and Improbable have joined forces to help developers “left in limbo” following Unity blocking Improbable’s Spatial OS
Read More »‘Improbable’s blog is incorrect’ says Unity co-founder in response
Unity has its say on the dispute; while Improbable calls for a broader thinking
Read More »Unity blocks Improbable’s Spatial OS – all live and in development games affected
Titles such as Bossa Studio’s World’s Adrift may have to shutdown operations immediately
Read More »Unity develops a guide to ‘ethical AI’
"Altering the landscape and the greater world as we know it"
Read More »Unity unleashes Megacity demo – millions of objects in a huge cyberpunk world
Unite LA keynote shows incredible new capabilities of game engine and editor
Read More »Unity gives us over 10m reasons to watch Unite LA next week
Unity’s big conference is only a week away. MCV visits Copenhagen to get an exclusive look at what Unity’s engineering and demo teams have lined up for the keynote
Read More »Improbable’s SpatialOS Unity devkit allows creation of 200-player FPS out of the box
Release encourages MMO developers with ‘radically faster’ dev option
Read More »Unity on finding the ‘magic bit in the middle’ of movies and games
We talk to Cinemachine creator, and now Unity’s head of cinematics, Adam Myhill about CG, the benefits of real time for film production and finding “this magic bit in the middle” of movies and games
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