"This is your chance to bring your game universe to the masses, providing the biggest possible reach for your work"
Read More »Tim Sweeney: ‘The game business will change more in the next five years than the past ten’
MCV's Person of the Year talks about the epic potential of Epic Games' numerous business interests on the eve of its big outing at GDC
Read More »Tim Sweeney announces Unreal Engine support for HoloLens 2 – applauding hardware’s open platform
“We will support HoloLens an an open platform and we will resist anyone who tries to build a walled garden around our lives!”
Read More »Epic Games outlines its plans for GDC 2019
Booths, talks, and its annual "State of Unreal" address
Read More »Epic Games launches Unreal Engine 4.21
Unreal Engine’s latest update includes an improved Niagara effects toolset, a Replication Graph functionality to create multiplayer experiences more easily, reduced cook times, and much more
Read More »Improbable’s new SpatialOS dev kit will help UE devs ‘seamlessly grow any game in scale and complexity’
"It will be easier than ever for developers [...] to scale their game ideas seamlessly across multiple servers"
Read More »Epic launches tutorial platform Unreal Engine Online Learning
The online learning platform is completely free and aims to help developers master Unreal Engine
Read More »Unreal Engine 4.20 targets mobile and Switch among wide-ranging improvements
Mobile growth backed by 'battle-tested' improvements to engine
Read More »Epic announces latest $1m round of Unreal Dev Grants
37 teams become recipients of awards worth up to $50,000
Read More »Epic Games: Tim Sweeney on Fortnite – the company’s very own Victory Royale
Epic has long balanced engine licensing with game development, but the success of Fortnite has catapulted the company into the spotlight like never before. Tim Sweeney explains why developers should think about shiny Stormtroopers and why games aren’t vacuum cleaners
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