Opens door to GameWorks, PhysX and VR Works technology utilised in virtual reality demo, including multi-res shading, FleX and HairWorks
Read More »From game jam to full product: The story of Sumo Digital’s Snake Pass
The UK developer talks us through the origins of its upcoming physics-based puzzle platformer
Read More »Epic Games readies Unreal educational tour of Korea
Five events throughout September will teach local devs how to use the engine
Read More »Creating shots and takes with Unreal Engine’s Sequencer
The Epic Games talk devs through its new Sequencer cinematics tool, which is used for many of the company's game trailers
Read More »Epic hosting Sumo, Cardboard Sword and more at Develop:Brighton expo
Virtual reality and indie titles on show in Brighton this week
Read More »Epic hands out fresh $80,000 in grants to Unreal devs
VR tutorial resource, Unreal dev channel and VR sculpting tools join ‘conventional’ games in recipients of funding
Read More »Develop Awards 2016 Partner Spotlight: Epic Games
European territory manager Mike Gamble looks at the changing landscape of the development industry and reveals why he's optimistic about the future of games
Read More »Epic Games sponsors Develop Awards’ Studio of the Year
Unreal Engine creator's Mike Gamble will present the winner during July ceremony
Read More »Unreal Diaries: VR for the masses
With Unreal Engine support for Google’s Daydream platform, mobile VR is ready to reach all-new heights
Read More »Enlighten 3.05 enhances mobile scaling for Unreal devs
Rejigged surface relighting, cubemap suppot and custom shaders will help devs get their games running on lower-end mobiles
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