Metal Gear Solid, PT and Death Stranding creator highlights ability to depict temperature and VR as ‘getting rid of this framed square’
Read More »Why making a top-down game work in VR is more than a matter of degrees
Force Field VR used ‘tabletop diorama’ approach to camera to avoid sickness or lack of immersion
Read More »Unreal Engine and Unity to add Simultaneous Multi-Projection support
Nvidia tech allows devs to render multiple views with a single geometry pass, reportedly tripling VR performance
Read More »GAME opens first in-store eSports zone
High street retailer GAME added an area dedicated to competitive gaming to its Manchester Trafford Centre store. Announced via its corporate site, GAME has said that this space – which launches today (Thursday, July 7th) – features 10 Overclockers gaming PCs and a VR pod. GAME is looking to run …
Read More »Nintendo is trying to solve VR’s problems
VR appears to very much be an area of interest at Nintendo, but the company is some way off taking the plunge. Speaking to investors, development boss Shigeru Miyamoto has said that the company is currently working on what it sees as two problems the technology presents – ensuring that …
Read More »Epic hands out fresh $80,000 in grants to Unreal devs
VR tutorial resource, Unreal dev channel and VR sculpting tools join ‘conventional’ games in recipients of funding
Read More »Oculus keynote leads Evolve day at Develop: Brighton
Head of developer strategy Anna Sweet to talk on the evolution of genre in VR
Read More »Newly-formed VR Venture Capital Alliance to invest $10bn in VR/AR devs
Collaboration between 30 major players in space, including HTC and Unity, will accept pitches six times a year
Read More »Fast Travel Games is the new VR studio from ex-Rovio, DICE and EA devs
Rovio Stockholm founder Oskar Burman, senior development director of Frostbite Labs Kristoffer Benjaminsson and Mirror’s Edge Catalyst design director Erik Odeldahl behind venture
Read More »Amazon Lumberyard adds HDR support, plus native support for Oculus Rift and HTC Vive
Other additions include a new depth of field technique, height mapped ambient occlusion and iOS performance improved by 15 per cent
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