Ability to designate apps as ‘VR Listener’ or ‘VR Helper’, as well as ‘sustained performance’ hardware support flag, hint at greater versatility for virtual reality experiences
Read More »Ossic X dev tools due for release this summer
Team behind VR headphones preparing for production as Kickstarter campaign draws to a close
Read More »VR editing: Is it a novelty or necessity?
James Batchelor speaks to Epic Games’ Tim Sweeney and Unity’s Clive Downie about the two engine firms’ plans for VR editors
Read More »DICE considering move into VR development
EA-owned studio insists it will create original experiences for the medium, rather than adapting existing games such as Mirror’s Edge Catalyst
Read More »Vertigo talks VR’s arcade heritage, reinventing the reload and not asking too much of players
Lead engineer Trevor Blom on how the studio brought the dead to virtual life in shooter Arizona Sunshine
Read More »Oculus hints at possible Vive software block
The workaround that lets Oculus Rift games run on HTC Vive may be in danger. Yesterday it emerged that a third party program released on Github allows any Oculus Rift title to be played on the HTC Vive headset. The first release allows titles such as Lucky’s Tale and Dreamdeck …
Read More »Oculus Rift exclusives come to HTC Vive thanks to unofficial patch
LibreVR plug-in ‘reimplements functions from the Oculus runtime and translates them to OpenVR calls’
Read More »Oculus Rift games can be patched to work on HTC Vive
It seems as if Oculus Rift exclusives are exclusive only in name. Polygon reports that a third party program released on Github allows any Oculus Rift title to be played on the HTC Vive headset. The first release allows titles such as Lucky’s Tale and Dreamdeck to happily run on …
Read More »Halo: Spartan Strike co-developer restructures to form VR/AR studio Force Field
Vanguard to expand development beyond games into 'entertainment experiences'
Read More »Transforming Dungeons & Dragons, Boss Monster and chess from physical to virtual reality
Bruce Wooden, head of developer and community relations at AltspaceVR, tells Develop how his team translated tabletop hits to the virtual space and explains why wearing a headset can be a highly social experience
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