The virtual reality market might be opening up to a wider audience than first believed. Both Steam’s HTC Vive and the Oculus Rift have named the Nvidia GTX 970 or AMD 290 as the recommended cards for VR on PC. However, neither has yet specified their minimum requirements. And with …
Read More »QA firm Testronic opens dedicated VR testing centre
Division focused on putting VR games through their paces to be headed by sector vet Julian Mower
Read More »‘4D’ VR headphones use electrical signals to mimic feeling of movement
Your VR demo can be a flash as you like, but when the user is sitting in a chair in their pants there’s only so much illusion your clever programming can muster. After all, no matter how exciting the in-game frolics, the sensation will always be dulled somewhat by the …
Read More »$500 PlayStation VR bundle confirmed for US
As previously suggested, Sony has officially detailed a PlayStation VR bundle that contains everything a PS4 owner needs. The $499.99 SKU includes the PlayStation VR headset and cables, a PlayStation Camera, two Move controllers, the PlayStation VR Worlds game collection, a VR demo disc and a pair of headphones. Initially …
Read More »Sony ‘willing’ to invest time and money to get VR into consumers’ hands
You only get virtual reality when you try it. So allowing folk to try it looks like it will define the upcoming VR marketing push. This poses a problem for Sony, Facebook and Steam/HTC. They desperately want folk to buy PlayStation VR (350), Oculus Rift (500) and HTC Vive (690). …
Read More »PlayStation VR will support room-scale, opening door to Vive ports
Sony’s PlayStation VR will be able to offer Vive-like room-scale tech. Room-scale allows users to meander about their homes while doing the same in VR. With HTC Vive, this is achieved via two emitters positioned in opposing corners of an allocated space. With PlayStation VR, this will be achieved via …
Read More »Sony says it could cull PlayStation VR games that don’t hit 60fps
Virtual reality makers know that fending off motion sickness is absolutely crucial if the sector hopes to have a successful future. The key criteria to avoiding a trip to pukesville is making sure VR titles run smoothly and consistently. It’s so important, in fact, that Sony has warned devs that …
Read More »PlayStation VR supports Vive-like room-scale experiences
PlayStation Camera used to track player within 2.4x1.9m area
Read More »Ubisoft Fun House: ‘VR is the new Wii’
Accessibility of motion controls could outweigh high price of entry for headsets, suggests Eagle Flight director Olivieri Palmieri
Read More »Sony may reject PlayStation VR games that don’t hit 60 fps
“60Hz is the minimum acceptable frame rate. Everybody drill that into your head,’ advises senior dev support engineer Chris Norden
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