PlayStation will be looking for VR and PS4 developer partners at Interface next week
Guy Richards and Spencer Low from platform holder's third-party relations and strategic content team attending May 5th event
Print and digital editions out now, 60-page issue dedicated entirely to VR development
Guy Richards and Spencer Low from platform holder's third-party relations and strategic content team attending May 5th event
Platform will support 360-degree streaming to both headsets and PC screens
Linden Lab’s 3D world supports multiple headsets on PC and mobile, including the HTC Vive and Rift Oculus
Hubs in San Francisco, Beijing and Taipei to offer help from experts, investment, mentorship and other support services
Executive producer Vincent Martel tells us how the developer is targeting compassion from its players
Futuretown co-founder and CTO Justin Liebregts tells Develop about the technical challenges of bringing golf to virtual reality and explains why Wii Sports won't make you a skilled putter in real life – but Cloudlands might
Studio co-founder Paul Colls reflects on the team's first two years of VR development
Player feedback, limited install base and need to recoup costs of 15-strong dev team cited as reasons behind price cut and offer of refunds
'I find mixed reality much more exciting than VR – mixed reality doesn’t take you out of this world,' says Lord of the Rings director
New SuperData Research report shows general public yet to be reached by VR hype, revises 2016 forecasts for VR industry
Following the translation of its retro-inspired card game Boss Monster into the world of VR, co-founder of tabletop publisher Brotherwise Games Chris O'Neal explains what the increasing collision between virtual and physical titles means for both gaming worlds
Nuke firm creates plug-in for 360-degree video content in virtual reality titles
VP of Amazon Games Mike Frazzini says firm is more focused on community when developing new Lumberyard engine
Opposable Group's Lukas Roper discusses why devs should consider building titles for Google's affordable VR offering
Space Pirate Trainer takes some of gaming’s most revolutionary mechanics and uses them to push the next generation of VR forwards. Dirk van Welden, founder of I-Illusions,explains how old can become new once again
Team behind VR headphones preparing for production as Kickstarter campaign draws to a close
James Batchelor speaks to Epic Games’ Tim Sweeney and Unity’s Clive Downie about the two engine firms’ plans for VR editors
EA-owned studio insists it will create original experiences for the medium, rather than adapting existing games such as Mirror’s Edge Catalyst
Lead engineer Trevor Blom on how the studio brought the dead to virtual life in shooter Arizona Sunshine
Bruce Wooden, head of developer and community relations at AltspaceVR, tells Develop how his team translated tabletop hits to the virtual space and explains why wearing a headset can be a highly social experience
A key challenge posed by VR for game developers – and for testing labs – is ensuring that ‘presence’ is delivered for the end user. And of course, ensuring health and safety issues are addressed. Julian Mower, head of Testronic’s new VR Testing Lab offers his thoughts
HTC Vive launch title Budget Cuts is one of virtual reality’s most versatile experiences yet, requiring players to shoot, throw, duck and crawl in order to sneak past an army of murderous robots. Develop caught up with Neat Corp’s Joachim Holmér to ask why he threw virtual knives at a wall for a day and find out why stealth is the perfect fit for VR
CEO Alex Schwartz invites studios to ‘go down the rabbit hole of weirdness’ regarding gameplay mechanics
Virtual reality experience based on cancelled MGS remake, due in May
Testers and designers among those set to adopt specialist skills and be in hot demand among studios
We’re running a whole month’s worth of VR-dedicated content – find out how you can get involved
Harbottle & Lewis' Daniel Tozer and Natalie Smith discuss how VR devs can guard themselves against product liability and data protection problems
NDreams CEO Patrick O’Luanaigh discusses why VR isn’t just a single-person experience