Bruce Wooden, head of developer and community relations at AltspaceVR, tells Develop how his team translated tabletop hits to the virtual space and explains why wearing a headset can be a highly social experience
Read More »Playing it safe: The challenges of testing ‘presence’ in VR
A key challenge posed by VR for game developers – and for testing labs – is ensuring that ‘presence’ is delivered for the end user. And of course, ensuring health and safety issues are addressed. Julian Mower, head of Testronic’s new VR Testing Lab offers his thoughts
Read More »How Portal and Unreal Tournament solved VR’s movement problem
HTC Vive launch title Budget Cuts is one of virtual reality’s most versatile experiences yet, requiring players to shoot, throw, duck and crawl in order to sneak past an army of murderous robots. Develop caught up with Neat Corp’s Joachim Holmér to ask why he threw virtual knives at a wall for a day and find out why stealth is the perfect fit for VR
Read More »Job Simulator dev: ‘If your VR game doesn’t let players do something funny, you’ve failed’
CEO Alex Schwartz invites studios to ‘go down the rabbit hole of weirdness’ regarding gameplay mechanics
Read More »Metal Gear fans making VR museum, starring David Hayter
Virtual reality experience based on cancelled MGS remake, due in May
Read More »‘VR will transform the games jobs market’
Testers and designers among those set to adopt specialist skills and be in hot demand among studios
Read More »April is Virtual Reality Month on Develop
We’re running a whole month’s worth of VR-dedicated content – find out how you can get involved
Read More »Could VR devs be sued by injured players?
Harbottle & Lewis' Daniel Tozer and Natalie Smith discuss how VR devs can guard themselves against product liability and data protection problems
Read More »Social VR: Taking virtual reality to the next level
NDreams CEO Patrick O’Luanaigh discusses why VR isn’t just a single-person experience
Read More »Universally Speaking launches VR testing service
New office space acquired and adapted to providing QA for Oculus, Vive and more
Read More »