John Carmack has spoken positively of Facebook’s acquisition of Oculus and believes the firm gets "the big picture" for virtual reality’s potential. "There is a case to be made for being like Valve, and trying to build a new VR ecosystem like Steam from the ground up," he said. "This …
Read More »Carmack: Facebook gets the big picture
Social networking firm will be a 'powerful force' towards making virtual reality happen, says industry veteran
Read More »Sony: Project Morpheus is an easier sell to indies than publishers
Despite Facebook’s entry into the virtual reality market doesn’t mean the sector won’t be led by indie developers. That’s according to Sony Studios boss Shuhei Yoshida, who told Polygon that pitching the idea of new tech to indies is proving more successful than trying to lure the big console publishers. …
Read More »Valve’s VR man Michael Abrash joins Oculus
'We're on the cusp of what I think is not the next big platform, but rather simply the final platform'
Read More »Facebook’s Oculus acquisition: Developers discuss where VR goes from here
David Braben, Andy Tudor, Patrick O'Luanaigh, James Brooskby and others on what the $2bn purchase means for games
Read More »John Carmack: ‘I have a deep respect for Facebook’
id Software founder's stance remains unchanged following surprise Facebook acquisition
Read More »Zuckerberg: Oculus will be a platform for many other experiences
Once there were PCs. Then there were mobiles. Next there will be virtual reality. That’s the prediction of Facebook founder Mark Zuckerberg who last night told investors following his acquisition of Oculus that the move was made with an eye on the long-term future of computing. [VR is] the next …
Read More »Zuckerberg: Immersive virtual reality gaming a big opportunity
Oculus Rift offers 'a new medium allowing people to connect in an entirely new way'
Read More »Notch cancels Minecraft on Oculus Rift
'Facebook creeps me out'
Read More »Luckey: Facebook’s Oculus acquisition ‘a special moment for the game industry’
Partnership 'lays out a clear and obvious path' for the future of virtual reality
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