Tag Archives: When We Made

When We Made… Bonfire Peaks: “In my opinion, storytelling is not really a strength of the medium of games, or what excites me most about it.”

Chris Wallace gets behind the scenes of Bonfire Peaks. A contemplative, sombre puzzle game that pulls inspiration from the Beach Boys, because of course it does.

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“You don’t really lose people, you just take them into a place inside you” – Behind the theme of loss in Lost Words: Beyond the Page

We talk to Rhianna Pratchett and Sketchbook Games' Mark Backler to get a look at Lost Words: Beyond the Page – a title built around words, in the most literal sense, to help impart a lesson about dealing with loss

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When We Made… Röki: “The idea of making a game that had an undercurrent of kindness running through it really resonated with us”

We talk to Alex Kanaris-Sotiriou, to get a better look at the creepy and wonderful world of Röki – The twice-BAFTA nominated debut game from Polygon Treehouse

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“The first time somebody was reading the dialogue, I had to leave the room. I was too embarrassed.” – How adamgryu overcame writer’s block and creative burnout in the development of a Short Hike

We take a look behind the scenes of A Short Hike, a game born from a creative burnout that has a lot to say about the artistic process

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“It’s really important for trans people, all LGBT folks and anyone who is marginalized to be able to tell their own stories” – Behind the development of If Found…

We take a look behind the scenes of Dreamfeel’s If Found… a unique visual novel starring a transgender woman, steeped in Irish culture

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It’s the fifth anniversary of Lovers in a Dangerous Spacetime – we look back at how it was made

We take a look behind the scenes of Asteroid Base’s co-op shooter. Discussing its debt to both Star Wars and Star Trek, its modest launch, why it wanted to be a tough roguelike, but how it eventually found success as a family favourite

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