Develop caught up with the outfit’s technical director Andy Esser to find out what makes its forthcoming game engine stand out from the crowd
Read More »Powering up performance capture with Synchronicity
When Side, 3Lateral and Cubic Motion joined forces to craft the Synchronicity performance capture tech demo, they also built a testament to collaboration. Develop investigates what the firms are up to
Read More »Key Release: Uncovering Substance Designer 4
Develop looks at Allegorithmic’s new texture creation tool
Read More »Microsoft Spotlight: The London Microsoft Ventures Accelerator
A look at how the programme is turning studios, developers and young start-ups into real games businesses
Read More »Made with Marmalade: Resurrecting Activision’s old IP
How Marmalade helped a pair of mobile developers develop two distinct titles
Read More »Key Release: Texture streaming SDK Granite 2.0
Develop takes a look at the middleware designed to dramatically reduce memory use and allow for increased use of unique textures
Read More »Driven by sound: How FMOD set the next-gen benchmark in Forza 5
Faced with setting an early benchmark for the audio prowess of the Xbox One, Turn 10 picked FMOD Studio for Forza Motorsport 5, a racer reaching for the next level of realism
Read More »Interview: Charles Cecil on returning to Broken Sword
The Revolution Software founder on building a team, tackling Kickstarter and working with your fan community
Read More »Microsoft Spotlight: Whispering Gibbon’s studio accelerator experience
Whispering Gibbon discusses the potential of Microsoft Ventures’ London Accelerator to give new game studios a welcome boost
Read More »Interview: Crytek on Ryse’s rise to Xbox One launch title
Design director PJ Esteves talks toying with history, and taking a project from Xbox 360 Kinect game to next-gen scene setter
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