Home / Tag Archives: wipeout

Tag Archives: wipeout

Wipeout claims its first ever UK No.1

Sony’s decision to remaster some of its classic Wipeout games has been rewarded with a UK All Formats No.1. The series first debuted in the UK way back in 1995 but, in Wipeout: Omega Collection, this is the first time Wipeout has ever topped the UK charts. Codemasters’ Dirt 4, …

Read More »

History Lesson: The story of Wipeout

Like many great ideas, Wipeout began at the pub. Developer Nick Burcombe was drinking with Jim Bowers, his colleague from Liverpool-based studio Psygnosis, at Oxton’s The Shrewsbury Arms. A dev kit for Sony’s first PlayStation console had recently arrived at the office, and the duo was trying to think about …

Read More »

Wipeout co-creator Nick Burcombe wants the licence to make another one

The co-creator of Wipeout Nick Burcombe has said he would make another entry in the sci-fi racing franchise, if Sony would let him. Wipeout, developed by Psygnosis, was released in 1995 as a launch title for the PlayStation. The most recent game in the series was released in January 2012. …

Read More »

ESL releases matchmaking devkit to debut in WipEout spiritual successor

The biggest eSports league in the world, ESL, has released a white label development toolkit called ESL Matchmaking. The tool, to be first used in UK indie developer R8 Games’ upcoming anti-gravity racer, Formula Fusion, will allow competitive-grade ranked multiplayer matchmaking. The game, hailed as a spiritual successor to the …

Read More »

UPDATED: WipEout to be resurrected

UPDATE 1:In the moments since publication MCV has been contacted by two sources who claim that Evolution is not the new WipEout developer. We will await an official confirmation. UPDATE 2:Sony has responded with "no comment". ORIGINAL STORY: Sony is to hand over the WipEout IP to UK developer Evolution …

Read More »

Farewell to Psygnosis – former employees share their memories

One of the longest running and most influential UK studios closed its doors last month after 28 years and 168 games. Former employees share their memories with MCV… Steve HoodNow: Creative Director, CodemastersThen: Lead Designer (1997 – 2002) It’s testament to Psygnosis’ strength that it managed to survive so long.It …

Read More »