Aaron Linde previously worked on Middle-earth: Shadow of Mordor and Gears of War 3
Read More »‘Writers make sure things explode when they need to’: The importance of narrative in games
Development often sacrifices narrative strength at the altar of technical achievement, leaving titles with clichéd plots and lifeless dialogue in favour of visual panache and mechanical complexity. Writer Steven-Elliot Altman reveals how studios can give games a story worth telling once again
Read More »Hello Games working with Watchmen co-creator and Deux Ex writer on No Man’s Sky lore
‘We don’t have huge cut scenes or a traditional linear story,’ says programmer Sean Murray. ‘There is, however, a real lore in the game. Everything you find has a reason for existing’
Read More »‘We must all be better storytellers’
Rise of the Tomb Raider scribe Rhianna Pratchett explains why the whole development team should be working with games writers
Read More »Rhianna Pratchett: Stop bringing in writers too late during development
Tomb Raider, Mirror’s Edge and BioShock scribe urges creators to respect the need for narrative as much as core gameplay
Read More »Mass Effect Andromeda, Halo 4 writer moves to Bungie
Chris Schlerf joined BioWare Montreal in 2013 before leaving late last year
Read More »Rise of the Tomb Raider wins Writers Guild prize for best games writing
Sequel to reboot of adventure franchise sees off competition from Pillars of Eternity, Assassin’s Creed and The Witcher
Read More »BioWare lead writer David Gaider departs after 17 years
Gaider worked on RPGs including Dragon Age: Inquisition, Baldur's Gate 2 and Star Wars: Knights of the Old Republic
Read More »Chinese Room picks up British Writers’ Guild Award for best game writing
Everybody’s Gone To The Rapture collects prize, with Her Story and Sunless Sea also shortlisted
Read More »Assassin’s Creed, Tomb Raider and The Witcher in running for Writers Guild Award
Pillars of Eternity completes 2016 nominees for outstanding writing in a video game
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