Romanos began working in games in 2008, after graduating from university.
Setting up development studio Remode with fellow graduate Martin Darby, Romanos was CEO for six years, building a studio of 20 people and creating games for a range of clients.
In 2014, Romanos and Darby decided to close Remode, founding Strike Gamelabs in its place to allow them to develop games for themselves.
Romanos continues to provide a range of strategic support to other developers and organisations.
She is also a member of the Creative Skillset Video Games Council, BAFTA Girls & Games Group and is the board of UKIE’s developer sub-group.