German middleware firm Trinigy has announced it js one of the first middleware developers to have built-in support for Microsoft DirectX 11 graphics in its technology.
Vision Engine 7.6 will support DX11.
“Our customers consistently express their desire to push the boundaries of in-game graphics,” said Dag Frommhold, managing director at Trinigy.
“DirectX 11 hardware from partners like AMD coupled with our mature game engine, will enable game developers not only to create more realistic graphics, but to deliver those graphics in-game without any detrimental effects on frame rates. We can’t wait to see what this will mean for our customers’ games.”
DX11 boasts performance enhancements and features such as tessellation and compute shader. Trinigy’s Vision Engine 7.6 supports key features of DirectX 11 hardware, including support for contact-hardening shadows inside the new deferred rendering system.