The PUBG team is changing the way they do patches, doing away with the weekly and monthly patches that have so far been a large part of the game’s update schedule.
This seemed like a long time coming, after the team missed a couple of planned patches last month, including the end of July monthly patch. Since March 23rd, Bluehole have pushed 14 different patches to the game, however have encountered issues with the breakneck pace of development.
“Until the official release of the game, we will not have our scheduled weekly or monthly patches rolling out as often as before.” says a blog post on the game’s Steam page. “We’ve found internally that being rushed to finish certain features, and having shorter QA test time between pushing updates caused more issues than it solved in regards to maintaining a high standard of quality. We want to put our best content out, and ensure that everything we do is making the game more enjoyable with every update.”
While weekly patches will no longer be a part of the PUBG experience, they’re planning to use their test servers for longer periods of time, deploying patches and hotfixes to the test servers instead of live, meaning live updates should be a little more polished, and won’t break other features which, sadly, has been a hallmark of Battlegrounds patches in recent weeks.
“We want to thoroughly and truthfully emphasize that this will have absolutely no bearing on how much content we deliver, or how much we work on the development of the game. We will still inform our community with public patch notes outlining changes we’ve made with each update.”
This won’t change anything internally, it just appears that they’re going to try and make sure their patches survive deployment, which is admirable, even if it means the weekly optimisations will be put on hold.