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World War Z sells almost 2 million copies in its opening month

World War Z has almost sold 2 million copies in just a month.

Developed by Saber Interactive and published by Focus Interactive, the new zombie shooter – available on PC via Epic Games Store, PlayStation 4, and Xbox One – is inspired by Paramount Picture’s movie of the same name. Thanks to Saber’s dynamic Swarm Engine, “World War Z unleashes hundreds of fast-moving, bloodthirsty zombies – able to move and strike as one collective herd as well as break off into individual attackers – at a time on players”.

“World War Z has fast become one of our most successful interactive games to date. It’s a testament to both the incredible co-op action experience that Saber Interactive and Focus Home Interactive have crafted, as well as the strong appeal of our hit franchise with fans across the globe,” said Josh Austin, senior vice president, worldwide licensing and Interactive at Paramount Pictures.

Saber recently outlined a raft of free content heading to World War Z, including a brand-new Tokyo mission, a deadly new zombie type, six-skull difficulty setting, Weekly Challenge mode, and bonus cosmetics. Other free updates planned also include a wave-based survival mode, private lobbies, the ability to switch classes during PvPvZ matches, field of view (FOV), and level of detail sliders on PC and more.

While two million sales is a significant milestone, World War Z still has some way to go before it rivals the biggest selling video game of all time, Minecraft, which Microsoft recently confirmed has now sold 176 million copies. As sale estimates of its nearest rival, Tetris, vary wildly from 170 million to 425 million, no-one’s entirely sure if Mojang has pushed its blocky-sibling from the top spot, but the news does, however, confirm that Minecraft has sold an additional 20 million copies in just seven months, and puts it significantly higher than third place Grand Theft Auto V, which has shifted around 110 million copies to date.

About Vikki Blake

It took 15 years of civil service monotony for Vikki to crack and switch to writing about games. She has since become an experienced reporter and critic working with a number of specialist and mainstream outlets in both the UK and beyond.

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